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Laser Pistol Target Game

Completed: Nov 2022

This solo project was developed as part of the university subject 41099 Introduction to Mechatronic Engineering. The project is a prototype of an arcade-style laser target shooting game, where a player uses a custom-built laser pistol to hit a moving target. The system combines wireless communication, real-time scoring, anti-cheat mechanisms, and mechanical actuation to create an engaging experience.

The player aims to hit as many targets as possible in a fixed time window. Each time the target is hit, it moves to a new location, and the system tracks and displays the score. A number of subsystems such as laser authentication, ultrasonic range detection, and target repositioning were implemented to increase functionality, safety, and realism.

Following the completion of this project, I was recognised as being in the top 2% of the cohort for this subject. As a result, I was awarded a small UTS Robotics Institute Summer Scholarship and offered casual academic employment as a tutor for the following year’s cohort.

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